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1. Does Diversity Matter? - in General Discussions [original thread]
Speaking from a real world situation, there is always a "standard issue" weapon/class of soldiers. If you think of the AR users as the enlisted and alternate classes as the specialists and situational soldiers. Unfortunately the matchmaking for ...
- by PAs Capone - at 2013.07.17 20:29:00
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2. How about weapon group bonus skills? - in General Discussions [original thread]
Vyzion Eyri wrote: Or have unique skills for every single weapon and item, or variant. ie. all 'triage' repair tools have skills which increase infantry repair rate. all 'axis' repair tools have skills which increase installation repair rate....
- by PAs Capone - at 2013.07.10 11:57:00
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3. How about weapon group bonus skills? - in General Discussions [original thread]
Gigatron Prime wrote: I didn't even read anything on this thread but I just gotta say... stfu and no Thanks for stopping by but this is a valid discussion. Now, if you'd like to continue your asinine life, do so elsewhere.
- by PAs Capone - at 2013.07.10 11:53:00
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4. How about weapon group bonus skills? - in General Discussions [original thread]
I don't know about them being tied to ammo types or gun variants. But totally back the idea that we should be able to develop specific traits that we desire. Not holed into an archetype role decided by the lore of eve. I think it would be fun to h...
- by PAs Capone - at 2013.07.09 17:16:00
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5. Last week we were given a trail of candy to follow. - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=92032 In this post both IWS and FoxFour fed our active minds with the news of a new Dev blog would be published today. Any chance that it really will drop today? I'm very interested to read ...
- by PAs Capone - at 2013.07.09 12:42:00
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6. Best heavies in your corp. - in General Discussions [original thread]
Bullet Cluster 1) Volgair 2) Sake Monster
- by PAs Capone - at 2013.07.02 12:55:00
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7. Aiming Problem Specific to the HMG - in General Discussions [original thread]
hooc roht wrote: How to aim an HMG: Make a back and forth horizontal swipe....stop moving swipe when you hit something. If it stops hitting something continue swipe until it does. This is not "aiming".... this is a functional spray and pra...
- by PAs Capone - at 2013.06.27 21:49:00
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8. Aiming Problem Specific to the HMG - in General Discussions [original thread]
Not to be rude or anything but this thread is specifically about the aiming problems of the HMG. Its even in the topic title... Mind if I ask you to keep it on topic?
- by PAs Capone - at 2013.06.27 20:25:00
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9. Can we get a dumbfire swarm launcher that only does 100 dmg per rocket? - in General Discussions [original thread]
I think that would be a nice addition. Would also fit into the lore for Caldari weapons. The only problem I could see with it is that it would be more effective vs. armor, which is already hurting in the balance department. If it did come I think ...
- by PAs Capone - at 2013.06.27 18:00:00
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10. Aiming Problem Specific to the HMG - in General Discussions [original thread]
I have noticed that when tracking and aiming with an HMG that unless the small center dot on the targeting reticle is on target that the bullets in the spread circle will not register. So, if the center dot is off target even by a minute amount, b...
- by PAs Capone - at 2013.06.27 17:45:00
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11. How many people wanna bet that with the respec everyone is going to spec into ARs? - in General Discussions [original thread]
Everyone who gets respec, goes into TAR's, day after last respec TAR nerfed to oblivion. Hilarity ensues....
- by PAs Capone - at 2013.05.24 18:25:00
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12. Possibility for no Respecs in the Future - CCP Left Themselves an Out - in General Discussions [original thread]
Your theory is flawed. The reason being, that all the suit frames are broken by race. For instance, all the races have a medium basic frame, then the specialty roles (logi/assault) with the extra bonuses. So based off the current structure, we sh...
- by PAs Capone - at 2013.05.22 14:04:00
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13. Omega Stacking? - in General Discussions [original thread]
Your most recently applied booster gets applied first. So your Omega booster begins as soon as you apply it with your 50% regular booster would tack on its remaining time once the Omega ends.
- by PAs Capone - at 2013.05.21 14:25:00
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14. Petition for hologram structures to be shown on table in Warbarge - in General Discussions [original thread]
Signed
- by PAs Capone - at 2013.05.20 19:50:00
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15. Hey EoN Bros! (PC Related) - in General Discussions [original thread]
In Training... My GIANT bros know what im talking about
- by PAs Capone - at 2013.05.14 14:28:00
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16. The Ten Commandments Of Nerf And Buff Requests - in General Discussions [original thread]
Signed
- by PAs Capone - at 2013.05.10 21:25:00
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17. HEAVIES we need to pay attention! - in General Discussions [original thread]
This thread is based on the fact that we heavies rallied around our class to ensure our future. But as we have had a victory this day, we must also fight for the victories of our brothers in other occupations. If we notice imbalance we must fight ...
- by PAs Capone - at 2013.05.10 18:43:00
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18. New Players - in General Discussions [original thread]
Iskandar Zul Karnain wrote: Look, the fundamental problem with a full reset is that it is a temporary solution. If we reset to accommodate new players now, why should we not do it at some point in the future? I don't really mean to be rude, or...
- by PAs Capone - at 2013.05.09 20:18:00
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19. For People Requesting a SP Re-reset - in General Discussions [original thread]
Heinrich Jagerblitzen wrote: I'll be the first to start. You'll be happy to know that a full respec following an adjustment to the skill tree in order to reduce the overall SP requirement back in the direction of Chromosome-level train times...
- by PAs Capone - at 2013.05.09 17:26:00
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20. Vehicle Skills - in General Discussions [original thread]
Skills for Vehicle shields and armor have been removed as was the original plan. Is there any possibility that CCP will be allowing a re-allocation of spent skill points for the vehicle users that spent their points in to the skills no longer need...
- by PAs Capone - at 2013.05.09 14:52:00
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